2013 Kyoorius Awards

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The deadline for the Kyoorius Awards has been extended to the 12th of July. There is a call for student entries. (see excerpt below and check out the link). They are partnered with a variety of businesses and have some nice prizes. Students are encouraged to apply.

http://awards.kyoorius.com/

“Entry to the Student Awards is open to those enrolled in a full time education program. We have been working closely with some of the biggest names in the business to create briefs crafted specifically for the Kyoorius Awards. Entries will be submitted under six categories – Identity, Packaging, Book, Typography, Illustration and an Open Brief.”

SIGGRAPH 2013 Technical Papers Preview – Mind blowing 3D software in the works

This SIGGRAPH Technical Papers video here shows all the technology in development stage… might see some of those in the coming versions of your favorite 3D software

Max Shields

 

My thanks to Dan Shields for finding this technical papers preview trailer. There are some mind blowing technologies in the works. Scalable realtime 3D volumetric surface reconstruction, folding and crumpling adaptive sheets, and snowball dynamics are just a few of the beautiful accomplishments on display.

Oh, and did I mention somebody managed to capture a pulse of light in super-high speed photography with Femto-photography?

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After Hours Projection Mapping Demo

Altemash demonstrating an Augmented Reality application.

Altamash demonstrating an Augmented Reality application with the help of a student.

A number of students interested in projection mapping converged for a demonstration at Raffles this Wednesday evening past. The demo was offered by Altamash Sayed of JVMedia, a young company which specializes in the development of applications and programming for interactive products and events all-over India. The demo was led by Samiran Mane, a.k.a. Alienvision, a freelancing visual artist who works for JVMedia when he is not travelling his art around to festivals world-wide. As a follow-up. you may want to check out some of the documentation links added from the Resonate Festival, which are started to be posted bit-by-bit:  http://www.creativeapplications.net/tutorials/audio-reactive-mapping-with-touchdesigner-resonate-2013/

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Altamash showing a video for a projection mapping at a fashion show.

Ten Things That Need to be Redesigned

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Everyone has a list of things that need to be fixed. There are small things, like styrofoam containers that leak last night’s leftovers all over your desk, and then there are bigger things — the American health care system, for instance. There are potholes and computer glitches and the complexity of online travel bookings, which increasingly seem to require a PhD to understand. And there’s more, much more, from maps that mislead to, well, politicians who do the same. (Good luck fixing them.)

Resonate Day 3

A slide outlining Casey Reas' presentation.

A slide outlining Casey Reas’ presentation.

The last day of the festival was the longest excluding the after-after party. It started with data, the kind you can eat, then the day moved through a run of presentations dealing with everything from Coding Narratives to interactive performance to Zimoun’s installation art.

I also managed to record a few interviews. The videos can be seen at:  http://www.latuscreativity.it/

Given the array of talents at Memo Atken‘s disposal, it is possible to imagine any number influences which may have impacted him throughout his life, that is why it is perfectly logical that a cartoon like Tom & Jerry embodies, in one sense, the reason why he became a visual artist. No, it is not so much for the visuals or the qualities of the characterizations, but something more nostalgic and reminiscent of film before the talkies; That is, sound as a textured and driving force for a visual language. Though he did not have enough time show the selection of works he had intended, it was clear enough to see that he was more fond of the visual work which had a tight correlation to sonic events.

Casey Reas‘ presentation in the afternoon was like a rapid retrospective of his work in a lecture he labeled, the studio as software. He began the lecture by showing the paintings made by one of his friends. He mentions the ways in which they are similar, but, he says, the difference is that “… I have never used a brush.” It seems prudent to remind us that we are looking at a painter whose canvas includes the dimension of time and whose material is code. He is a programmer, certainly. But, one may judge, with over a decade of teaching designers how to program, and the way in which he has devised the Processing curriculum, that programming is not [at all] an end, but a universal means. I like his work for several reasons, one is that it somehow reminds of Al Held‘s paintings, but mostly because it is organic; a perfect example of how we strive to fashion the digital into analog, or perhaps just something more familiar in look and behavior. We can measure technological progress in any number of ways, but its ultimate success is determined by whether or not we are convinced enough, to integrate it further into our existence.

Moritz Stefaner explains how the preparation of food was determined by data.

Moritz Stefaner explains how the preparation of food was determined by data.

Memo talking about the Saatchi&Saatchi project...lots of quadcopters.

Memo talking about the Saatchi&Saatchi project…lots of quadcopters.

Resonate Day 2

Still from the documentary CLOUD

Still from the documentary CLOUD

“Every kid starts out as a natural-born scientist, and then we beat it out of them. A few trickle through the system with their wonder and enthusiasm for science intact.” —Carl Sagan

The second day of Resonate was comprised of lectures spanning a range of fields and topics. The few lectures I was able to follow included a small panel of discussions which included a screening of trailer for a documentary called “Cloud” which is scheduled to be released as an interactive movie around July. The film features notable figures who are programmers in the fields of art and design. The movie itself is shot with a combination of hardware which includes Kinect attached to a DSLR. Appropriate, considering that those being featured are work so closely with the development and manipulation of technology. Amongst other things, this technique allows for the re-positioning of the camera perspective. You can read more about it on WIRED: http://www.wired.com/underwire/2012/06/clouds-code-kinect/

The day’s lectures ended with a presentation by Golan Levin. As a teacher and multimedia artist, he has developed techniques and collaborations spanning a couple of decades and many international borders, aside from initiating a solution for the inter-operability of various children’s toys, his experience in media art and breathe of knowledge regarding media art was clearly evident in his presentation as he revisited his past work through the eyes of his 6 year-old self. of He referenced a quote from Carl Sagan to further illustrate what he passionate referred as kind-of reconciliation for the experience of the unfamiliar that we come across more often as a child.

That is, as artists, we strive to experience and communicate a sense of something wondrous through the things we create. This, in turn, spawns more wonder and creativity.

Design solution for: "Making all the constructive children's toy fit together."

Design solution for: “Making all the constructive children’s toy fit together.”

Lecture by the publishers of HOLO - Alexander Scholz, Greg Smith, and Sherry Kennedy

Lecture by the publishers of HOLO – Alexander Scholz, Greg Smith, and Sherry Kennedy

Performance by MOUSE ON MARS

Performance by MOUSE ON MARS

Resonate Day 1

Ivan Poupyrev explains capacitive resistance

Ivan Poupyrev explains capacitive resistance

The Snow is falling, which, I guess, is better than the rain yesterday. But, that did not matter to the people participating in any one of the numerous workshops taking place  at the Resonate Festival.

Not following any one in particular, I floated about checking out the process of various projects. Of course, the topics ranged greatly, but also the workshop techniques. Participants involved with stop-motion animation were busy building their animations, while other workshops consisted more of lectures and demonstrations. One which was fascinating was OpenCV. That is, Computer Vision, or the technique of how a pixels are processed and analyzed by a computer. This is a key mechanism for video-based interactions. The second workshop of interest was about Raspberry Pi, an exciting platform for controlling, sensing, and performing video processing with a $35 computer that fits in the palm of your hand. Not for the program fearing, as it takes a basic understanding of Linux-Debian to navigate and instruct the CPU. The bright side is that the community, and subsequent documentation, are all available online.

The after party was accompanied by the sounds of Pantha du Prince and 12 different bars in the city.

Memo Akten explaining his quadcopter storyboard for a Saatchi and Saatchi event from this past year.

Memo Akten explaining his quadcopter storyboard for a Saatchi and Saatchi event from this past year.

A projection mapping setup  for a set of cubes. Illustrates the combination of video art and sculpture.

A projection mapping setup for a set of cubes. Illustrates the combination of video art and sculpture.

A participant working on her stop-motion project.

A participant working on her stop-motion project.

Participants seeing how their programs actually run in "real-world" by sending commands to the copters in the "copter pen".

Participants seeing how their programs actually run in “real-world” by sending commands to the copters in the “copter pen”.

London Underground 150 years!

 

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The history of the London Underground is the history of visual communications. We celebrate 150 years of the tube in CR March, where you can read about the evolution of the world-famous roundel, the Underground’s own instantly recognisable typeface, its long tradition of great posters, platform art, maps, merch and more…

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Dreamworks Animations – What it takes to be there

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How often have you asked yourself about the best hardware configuration for rendering 3D Animations. Well.. I found some interesting articles about Dreamworks Animations Studios where they share some statistics along with some insights to their processes and work flows.
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